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Throne Rush Guide - Upgrades

16/7/2014

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Playing Throne Rush is takes a lot of time. It's not because the game needs constant attention and farming and grinding like World of Warcraft - it's because an upgrade in Throne Rush could potentially takes days, and there's nothing you can do about it (except paying an inordinate amount of money).

It's important to know what to focus on with upgrades. So what should you focus on?
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It's 2/3 done and there's still 2 days left to wait. On the good side, I can just write something for you guys while I wait.

Defence

Whether you pay real money or not, you still need to know what to get first. Since Throne Rush is ridiculously unfair for defenders, I'll focus on the defence first. Eventually you will be so rich that even when you got attacked you'd still have a full bank/barn, and you'd be thinking of spending those sitting money away before you can't shove in any more gold or food in. We'll talk about attacking a bit later, naturally.

Walls:

Walls can be upgraded instantly, so walls can be upgraded regularly as soon as you have spare money. Calculate how much gold is needed for everything else first, then spend all the excess gold on walls. Upgrade the outer walls before the inner ones, since the new updates just need you to destroy as many houses as possible to win. The castle is still the most important, but less than before - besides, usually if they can breach the outer walls and the middle walls, you've lost anyway.
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Towers:

Of all the towers, the higher the tier, the better the value. A tower might seem strong early on, but as you level up and your opponents get tougher, it'll be forever before an early game tower (upgraded, even), to beat something with lots of health, like an Ent. It all comes down to maths:

A Tower (lvl 9) has 860 health and 56 DPS (damage per second), attack one target at a time. Towers seem inexpensive comparing to its higher level brothers, but stacking it all up it is actually quite costly to get Towers strong enough in mid-late game. To get a Tower to lvl 9, you need:


150 + 750 + 4,000 +  15,000 + 35,000 + 45,000 + 150,000 + 300,000 + 300,000 + 600,000
= 1,149,000 (gold)

and the time it takes is:

5'' + 1' + 5' + 30' + 2h + 8h + 1 day + 2 days + 3 days
= 6 days 10 hours 36 minutes 5 seconds

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A Ziggurat (lvl6) has 850 health and 67 DPS, attack with splash damage (AOE). To get a Ziggurat takes twice more time (13 days 10 hours), and three times more gold (3,250,000), but it deals splash damage. A Ziggurat (lvl6) can take out 60 clumped Elf (lvl max) with one hit. The cost of 1 Ziggurat (lvl6) is equal to 2 to 3 Towers (lvl9) , but 2 Towers (lvl9) would need to shoot 30 times, and 3 Towers (lvl9) would need to shoot 20 times to defend against the same amount of Elf (lvl max). More than enough times for the Elves to take them down.

=> build the high tier towers as soon as possible and upgrade them first, always. Upgrade the weak towers for as long as you need them, and the moment you have the strong towers, switch. This is the same with air towers (did I mention if there are Eagles, Towers can't defend while Ziggurats can?).

=> upgrade the splash damage towers first, single target towers second.

For example, you have Tower of Fire, Ziggurat, Storm Spike and Cannons. Upgrade ToF first, then all Zigs, then Cannons, then Storm Spike - divide by rank first, then upgrade the splash before the single-target if they are of the same rank.

Attack

Spells:

Spells are easy - it's instant, and it's free. You upgrade a spell when you can, since the weird ingredient to upgrade one has nothing to do with the other. What matters is the mana to build them.
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I mean
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what
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the
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hell
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are
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these?
Again, it comes down to maths.
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Celestial Lightning:
Cost 1 mana, deals 350 damage to a single building at lvl 1.

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Fiery Meteor:
Cost 2 mana, deals 175 damage to a square of 25 units and 1 unit more in the middle of each of the square's side, making a "circle" of 29 units.

A tower takes up 4 units in a square, regardless of type. Potentially if some bleeding idiot group up all the towers in one spot, Fiery Meteor could deal damage to:

29/4 = 7.25
<=> 8 towers (because even if you hit a single square it would count as the tower being attacked) 
=> 8 x 75 = 600 (damage)

But no one does that. A tower at the very least is 1 square away from each other, either because it is surrounded by walls (bastion) or by empty space (to block, as all buildings get a 1 unit circumference as non-deployable area). Furthermore, clumping a tower in one spot will leave other area undefended.

At most, Fiery Meteor can damage 2 towers, and hopefully a bit of walls and some non-essential buildings nearby.
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Ironically, middle of nowhere is about what usually happen when you try to hit as many as possible with Fiery Meteor
For the same mana cost, Celestial Lightning can destroy 1 tower - even a lvl 6 Ziggurat can only take 3 lvl 1 Celestial Lightning shots - 2 lvl 4 shots will whittle a lvl 6 Zig to 20 health.

It's more important to take out the strong towers and the splash damage towers first. Only use Meteor when you're facing a big bunch of walls and can take down a few towers while you help your ground troops get through. Remember, a spread out pack of 6 Towers is not remotely as dangerous as 2 Ziggurats of comparable damage. Kill the Tower of Death as soon as you see it!

=> Focus Celestial Lightning and only save up a few Meteors as a situational tool.

Troops

You build your army the way you like it - be it a tank to lead the fray like Trolls and Ents with glass cannons like Mages behind, or Eagle rushing to capitalise on the game's unfair advantage for air attackers.

Troops is easy - again, showing why the game is biased for attackers - upgrade the Headquartes for more troops, and you'll always have too much food to spare anyway.

For this part, there's almost nothing to say - fire at will
Post any question, and I'll try to answer it in the FAQs!
My other Throne Rush posts:

* Throne Rush Guide for Beginners - Detailed Guide on Playing without Paying

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    An engineering students that writes things every once in a while.

    Currently living in New York, United States.

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